遠くを望む
120 years after the birth of video, technological innovation continues to advance. On the other hand, it feels as though we are seeing limitations in its development and presentation. With the intention of reconsidering the nature and problems of video as a medium in this day and age, I created this work for an exhibition that I planned myself, with the aim of exploring whether the next stage of expression is possible.
This work began with the question of whether it was possible to simultaneously handle the characteristics of video: "recording," "playback," and "liveness." We considered what kind of structure would be possible to treat these elements equally and effectively. As a result, we decided to place each element on a single screen, creating a self-contained video. This required the use of a monitor and a projector, and video feedback was a potential element to connect the two. Although it is a well-worn technique, it played an important role in conveying the liveness of the video.
In considering the content, I decided to make "light" the main focus. If "light" is the smallest unit that constitutes an image as an output device, then I thought there could be an expression that focuses on light in the device rather than the time axis as content. As it is an image, it cannot escape the time axis, but movies and dramas have become the main axis of images in their affinity with narrative, and the time axis is not necessarily an absolute priority . Therefore , I created an image with a structure that effectively eliminates the flow of the time axis by arranging lines that repeat periodic motion. Also, in order to bring out the effect of video feedback, I created the image screen on only half, and the other half was the scene projected by the projector. To make the lines not simple lines, I placed live footage in the background to make the lines have a more complex nuance. As a result, where the light from both the monitor and the projector overlapped, and centered on the reflection of the projector's light source, a flame-like feedback phenomenon flickered on the screen in accordance with the movement of the lines.
June 2017: Exhibited works from the "Is Film Dead?" exhibition (Musashino Art University Extracurricular Center).